Symvol Adjustable Wrench

Added by Sean Kenna over 6 years ago

Looking forward to more tools with the Pro version.


Replies (9)

RE: Symvol Adjustable Wrench - Added by Turlif . over 6 years ago

Pro will have more user control and streamlined workflow for mechanical modeling. My current queue includes the creation of a few mechanical tutorials for Community (there are ways to manual fillets for example). Can you provide the 3DM or VOL file for this model?

RE: Symvol Adjustable Wrench - Added by Sean Kenna over 6 years ago

Here you are Turlif . I would say this was a quick model just playing with Symvol
at present when I get some time.

RE: Symvol Adjustable Wrench - Added by Sean Kenna over 6 years ago

At present I use a simple Polyline Triangle VExtrude for making Fillets . If you have a better workaround
until we get Fillets and Chamfers inside Symvol I would love to know it. Also the drag delay on screen is that CPU or GPU ?.

RE: Symvol Adjustable Wrench - Added by Turlif . over 6 years ago

Hello Sean - I have been meaning to get back to this and will publish a full tutorial soon but here is a work in progress with the 3DM file.

For fillets, right now the only way is indeed to use VExtrude for simple chamfers it is possible to simply to use a box on edge. Regarding drag delay can you send a image or explain more.

RE: Symvol Adjustable Wrench - Added by Sean Kenna over 6 years ago

Thanks Turlif ! I am using Rhino5 all the time now . Symvol works fine in 5 also.
But there is a lag of several seconds for model to update . Can you let me know is this CPU of GPU .
I am about to build a new PC and I would like to know cause of this lag . I suspect it is CPU , but the files
are small and I would like to know . See JPG

Lag_JPG.jpg (237 KB)

RE: Symvol Adjustable Wrench - Added by Turlif . over 6 years ago

Our system is fully multi-threaded and currently only uses CPU (GPU is in the works and will increase speed). Our system is data light and CPU heavy which is directly connected to the depth of our constructive tree plus the types of primitives and operations you use for a collections of surfaces (for example vTile is one operation). While we are slower from the start, this means we do not have an exponential+ gains in required resources for complex objects (in fact most of our models are KB in size) - e.g. the filter on the front page of the website or for example the image posted here.

We use ray tracing and while it is very computational intensive and thus can be slow it is also a core aspect of modeling with our system. We use progressive ray tracing in 3 passes. The first pass is the image you have posted. The second is typically very good and the third is perfect (but can take quite a long time on big models). On my system it takes about 7 secs for second pass. The more CPU cores the faster our current system will run (we take can advantage of each core).

micro_06_01.jpg (88.3 KB)

RE: Symvol Adjustable Wrench - Added by Turlif . over 6 years ago

I answered a bit to fast - in fact for fillets you can make a box and cylinder and subtract the cylinder form the box and fillet from the object - of course for arc edges this will not work and vRevolution with a pline profile is needed.

RE: Symvol Adjustable Wrench - Added by Turlif . about 6 years ago

I meant to post awhile ago. There is still work to be done in terms of making it more detailed - but here it is in case you want to play around with it.

RE: Symvol Adjustable Wrench - Added by Turlif . about 6 years ago

An image of the wrench in its current state.

wrench.png (306 KB)

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